| Constant | Value |
|---|---|
| real CAMX | camera_get_view_x(view_camera[0]) |
| real CAMY | camera_get_view_y(view_camera[0]) |
| real CAMW | camera_get_view_width(view_camera[0]) |
| real CAMH | camera_get_view_height(view_camera[0]) |
// Draw event
draw_sprite(spr_player_idle, 0, CAMX + CAMW / 2, CAMY + CAMH / 2);
This will show spr_player_idle at the center of the camera.